Who came up with Trench Warfare

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  • Just started:

    1 gg1 or 2 gg 2 Strategy game with the theme WW 1. See also Trench Club - Board and Pad

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  • Finally 14-18 History Line as a board game!

  • Finally 14-18 History Line as a board game!

    One only wonders why ...

    I always get nervous when I play WW1, but here I can lean back and relax. The mere remark that the fight is complex and that you use a number of dice made me shudder.

    Who came up with these ugly roll holders? If I'm developing my own minis, then I would have come up with cool multipliers. Even A&A stacked chips are nicer there.

    Saved money again.

    No one has ever achieved anything through non-violence. (Montgomery Burns)

    I don't have a solution, but I admire the problem. President of the ECB. (The kangaroo)

    To the game blog

    Jaws of Victory. Illusions of Glory. Case Blue. Empire of the Sun. Holland '44. Napoleon against Europe. Where there is Discord. Stalingrad '42. Hydropower. Brass: Birmingham. Maracaibo.

  • Does the idea of ​​experience-gaining units also exist in other games? If I understand correctly, they then deal much more offensively, but still have only limited health points. I think it's optically "functional".

  • Presumably one could also cut the brackets and note that down on the unit cards next to the playing field or put the parts down. On the playing field, the units and their values ​​/ experience are clearly recognizable with the brackets and the colored rollers. In a playful way, that seems to make sense to me.

    I find it very interesting and I supported the large version. Definitely stay inside.

  • I've played it a few times (1vs1, 2vs2) and the brackets smiled at here were a boon. All players have experience and damage in view, everything can be moved at the same time with one movement. Maybe there is another way to solve this, but I wish Gloomhaven had that. Hardly any administrative effort, no wild searching around on tableaus, no slipping of markers. Some players found it a bit tricky, but all playful made sense.

  • It was already there at Defense Grid. Is in itself a good idea.

    Where by outsourcing the tokens at Gloomhaven is basically enough (one of the few good ideas of the game )

    1: Kingdom Death: Monster - 2: Conan - 3: Twilight Imperium 4th Ed. - 4: Arkham Horror LCG - 5: Warhammer Underworlds - 6: Dune - 7: Football Highlights 2052 - 8: Baseball Highlights: 2045 - 9: Blood Bowl - 10: Blitz Bowl

    1: Conflict of Heroes - 2: Men of Iron Series - 3: Enemy Action: Ardennes - 4: Wing Leader - 5: Starship Troopers - 6: Fields of Despair - 7: Fortress Europa - 8: Battletech - 9: Space Empires: 4X - 9: No Retreat!

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  • I quarrel ... I would like to have a WW1 game that shows the "iconic" units from the early phase ... as infantry with spiked hoods and biplanes ..... as soon as I get tanks and see the "Wehrmacht helmets "(ie those from the late phase) I feel like I'm back in WW2. ...

    I don't know why most of the ww1 games concentrate on the late phase instead of the early phase, which is visually distinctive and clearly distinguishable from WW2.

    Are there any games on "trench war" that specialize in infantry apart from corresponding TT systems?

  • Are there any games on "trench war" that specialize in infantry apart from corresponding TT systems?

    Red Poppies Campaigns - Battle for Ypres has 3 game boards for the same area at different times, focuses on infantry / trench / trench warfare and has no vehicles.

    1: Kingdom Death: Monster - 2: Conan - 3: Twilight Imperium 4th Ed. - 4: Arkham Horror LCG - 5: Warhammer Underworlds - 6: Dune - 7: Football Highlights 2052 - 8: Baseball Highlights: 2045 - 9: Blood Bowl - 10: Blitz Bowl

    1: Conflict of Heroes - 2: Men of Iron Series - 3: Enemy Action: Ardennes - 4: Wing Leader - 5: Starship Troopers - 6: Fields of Despair - 7: Fortress Europa - 8: Battletech - 9: Space Empires: 4X - 9: No Retreat!

    geekeriki.tv

    YouTube.com/geekeriki

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  • Alfgard I'm an absolute layman, but you won't win Trench Club without infantry, as only they can take bunkers. Your planes are really just the needle throwers here and one of the worst units in the game because they only hit a 2 (against ground targets). There are even mounted infantry. Nevertheless, of course you have tanks & Co.

  • Tanks make a lot of sense for an exciting game, I think. Otherwise the machine guns would dominate the infantry and one would only have artillery to destroy the buried machine guns. Air forces were nonexistent or irrelevant in the first phase of the war. In this respect, tactically, in my opinion, it's more fun with different units. In addition, the tanks are somehow iconic, to use the word. Just the German shoebox ...